Continous focus on keep ball games like 5v2 - focus on moving the ball, moving yourself in areas of 12*12. As they progress make the grid smaller, and add conditions like 2 touch or any touch from def means they are out of middle, also reward att for nutmegging def, meaning def misses a turn to get out, and they also focus on body shape too. All about MOVEMENT.
Next progression is about specific support movements, by playing 3v1, ensuring that player with ball has an option left and right side, ensuring that att DON'T stand behind the def. Play in area of 10*10. SPECIFIC MOVEMENT IN A TRIANGLE.
After this you then work on 4v2, again with passing options on left and right, but now players have the added possibility of the killer pass splitting the def. SPECIFIC MOVEMENT IN A DIAMOND.
After this you can play a SSG using 4v4 or 5v5 with keepers. If you divide the area using an X shape so you've got 4 triangles intersecting in middle, you can then put an emphasis not just on shape, but moving into another grid after passing to recieve the ball, so players are in constant movement, but the movement isn't shapeless.
These of course take time.
Most important for these games is to STAY CALM.
buve - the shit on the heel of Italian football.
RIP CLAUDIO LIPPI.
"What the world needs is more geniuses with humility, there are so few of us left." - Oscar Levant
Sent from my Computer using a keyboard.
Irish commentator during 94 WC - 'The Baggio brothers, are of course, not related.'