XTPL Game Guidelines - Xtratime Community
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post #1 of 1 (permalink) Old August 10th, 2008, 02:00 Thread Starter
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XTPL Game Guidelines

Managers + Number of teams

The XTPL will comprise of 12 managers who will operate there own teams and are required to build a 23 man squad (details elaborated on below) the choice of managers will be made on a set criteria which looks at a users level of activity, time period spent on XT, user history and other details. This list may seem a tad elitist but demand but always exceed supply and from past experience from the game conductors, users who are always attentive and immersed in the games is essential for the game to function.

All managers are required to complete a final team sheet prior to the set deadline which will generally be 10.30 AM on a match day Saturday but obviously this will change for a midweek serial of fixtures. Any manager who fails to list there final match lineups on more than 3 occasions will be excluded from the game, discrepancies for problems such as illness or PC problems are accepted but notice/ correspondence is required with a game deliberator.

A list of reserve managers will be kept, so that in the light of a manager having to be dismissed there will be a continuation.

Game Rules

Players will be divided into the following categories:

Goalkeepers [GK]
Fullbacks [FB]
Centrebacks [CB]
Central Midfielders [CM]
Attacking Midfielders [AM]
Strikers [ST]

1.1 Line up Requirements

GK: Minimum and maximum of 1 GK
CB: Minimum of 2 CB
FB: Minimum of 2 FB
CM: Minimum of 2 CM
AM: Maximum of 4 forwards (AM+ST)
ST: Maximum of 4 forwards (AM+ST), maximum of 2 ST

2.1 Point Scoring System

Points are rewarded for each individual player in your starting lineup and any subs used.

The criteria of points scoring are as follows:

Points are added on to your team:
2 points for every player who plays over 60 minutes, 1 point for any player who plays less than 59 minutes.
5 points for each goal scored
3 points for each assist acquired

Points are deducted from your opponents score if:

A clean sheet is acquired-
GK= 5 points deducted
CB = 4 points deducted
FB = 3 points deducted
CM = 2 points deducted

AM + ST = No points deducted

A goalies penalty saves= 5 points

NOTE: All cleansheet points are attributed only to players who play over 60 mins and in relation to whether a cleansheet is sustained during the period a player is on the pitch for.

Points added to your oppositions scored when:

Own-goal= 5 point added to opponents score
Penalty conceded = 3 points added to opponents score

GKs, CBs, FBs and CMs who concede more than 3 goals will add 1 point to the opponents score for each subsequent goal conceded. Goals scored before or after a player takes to the pitch will not count against him, except in the case of players who are sent off

Points Criteria
20 total points= 1 goal
25 total points= 2 goals
30 total points= 3 goals
35 total points= 4 goals
40 total points= 5 goals
45 total points= 6 goals
50 total points= 7 goals
And so on

These points are then totaled to give you a Total Game Points (TP) which is then measured against the Goals chart (see Points Criteria) to give you a final number of goals scored, which in turn is pitted against your opponents score and then league points are awarded in the following criteria:

3 points for a win
1 point for a draw
0 points for a loss

Home Points Rule
Basically if a game is tied where the home team is leading by 4 points but remains in the same goal boundary e.g. 24 points (1 goal) and the away team has 20 points (1 goal) then the extra point and subsequent goal is awarded to the home team, this is to play advantage of playing at home. This rule does not however work in favour for the away team.

3.1 Squad Creation and Transfer Windows

Due to this being the leagues first year of operation, all 12 member teams will be given a budget of 550m to spend and sustain there squad. Obviously everyone will want to sign the top players so the first phase is a private auction where managers send there proposed 23 man list to the game conductor with relative transfer bids, wages and contract lengths outlined for each individual player whilst respecting the budget, once the first set of lists are received from all the managers the game conductor will allocate players to the highest bidder in terms of contract value which is calculated by the “bid price + wage * contract length”

Now the market will be operated with a salary cap which is 10% of your overall budget so in this case you have a 500m transfer kitty and 50m wage bill. A players wages will always remain 10% of his transfer fee, this cannot be altered in any shape. If a players contract is raised, then his transfer value will also rise as a consequence which also alters the level of the budget left for other players. So keep this in mind when raising a players contract or offering a high contract.

Contract lengths are limited as well, the maximum length you can give a player a contract for is 3 years. Secondly the contract length is also limited to wages. This is the criteria:

Minimum wage 0,05-0,95M (max. 1 year)
-Mid-level wages 1-1,95M (max. 2 years)
-High-End 2M+ (max. 3 years)

Bids can only come in 0.5m increments, bids of 0.7m or 0.2m, etc are not permitted.

Managers when making offers must state there bid price, wages and contract length offered for each individual player.


Manager A bids:
Cesc Fabregas 30m/ Wages = 3m/ Contract Length= 1YR the contract value is calculated as 33m

If Manager B:
25m for Cesc with wages 2.5m/ Contract Length= 3 YR the overall release fee is calculated as 32.5m

Manager A will win the player.

Once a player has been acquired by a manager he can no longer be bidded for or traded until the next transfer window at the earliest, nor can the player’s contract be reduced. The list phases will be done in three or four processes until a substantial number of teams have received a respectable number of players for there squad, then a public trading market will open where users must bid for players in the open public market and compete with opponents to get the players they desire. All squads must be completed by a set date determined by the game conductor and every squad must have 23 players

Transfer Window

The transfer window will open at the halfway point of the league season. This period allows for mangers to bid for free players, opposition players and the option to release squad players.

When releasing a player his whole contract must be paid out so that is the players wages for the whole period he had left under contract and not just his annual pay.

A player can only be bid for if squad positions permit, so a manager with a full 23 roster cannot bid for a player until he has a free squad place. Player exchanges with no money involved are allowed but in such circumstances both managers must appreciate there budgets.

Negotiations between managers can be done publicly or privately, if a deal is struck privately it must be confirmed by both managers before the game conductor permits the players registration.

Contract improvements can be made in the transfer window period. When making an offer to extend a contract, other managers have 24 hours to make a bid for the player. After the 24 hours are up, the player's current manager must either;

a) match the highest contract on offer (so if the highest bid is 25m, the contract must be at least 2.5m)
b) sell the player to one of the bidders (the manager does not have to sell to the highest bidder)
c) cancel negotiations and keep the player on his current contract

Players leaving the EPL (transfer or loan) will result in the manager being paid out all the transfer value of the player and freeing up a squad place. If a player is loaned or sold to another club in the EPL you still hold his contract and usual rules apply.
Refunds will not be given for players who;
* are relegated
* retire
* are released by their club
* return from loan to a club outside the Premier League

Signing free agents require you to have a free space in your squad and appreciating the rules of the budget. Once a player is bidded for there is a 24 hour window for any other bids for this player to be made, equal bids made at the time of the deadline will result in a private bidding session whereby all candidates must issue there final bid to the game conductor. Posts made with bids for free players must not be edited under any circumstances



The top 8 players of the league will also then be placed into the hat for the FA Cup, where there will be no seeded teams and all games made by draws. FA Cup matches are single leg matches and the winner gets passage to the XtraTime Champions League.

Reward System

-Money doesn’t just flow out; 1m is given for every point earned in the league.

-The Champion will receive 10m and entry to the following seasons XtraTime Champions League against the top teams from XT Fantasy Liga (Spain) and XT FantaCalcio (Italy)

The runner up will get 8m and entry to the following seasons XtraTime Champions League

Third place will get 6m and entry to the XtraTime Cup

The winner of the XTFA Cup will also get 7.5m and entry to the XtraTime Champions League.

In the event that the XTFA Cup Winner already has a XtraTime Champions League entry from there league position, the highest placed non-XTCL participant will occupy the spot.

Appeals Process

Appeals for point scoring and fines can be carried out by managers, but up until the day of the next matchday. Obviously sometimes mistakes in calculations will be made and for that the system allows recounts and takes into account your evidence or information.

Rules can be discussed or deliberated in the rules thread and suggestions are always welcome.

Any cases or issues not covered by the rules concerning the game will ultimately be decided by the panel, the current panel members are The Green One, Ghost World and JD.

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Last edited by Ghost World; September 1st, 2012 at 22:50.
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