Teams: Tatung FC, FC United, South China, Milan, Man Utd
Secret Hiltre is played in rounds. Each round has an Election to form a government, a Legislative Session to enact a new Policy, and an Executive Action to exercise governmental power.
1. Pass the Presidential Candidacy
At the beginning of a new round, the President placard moves clockwise to the next player, who is the new Presidential Candidate.
2. Nominate a Chancellor
The Presidential Candidate chooses a Chancellor Candidate by passing the Chancellor placard to any other eligible player. The Presidential Candidate is free to discuss Chancellor options with the table to build consensus and make it more likely the Government gets elected.
The last elected President and Chancellor are “term-limited,” and ineligible to be nominated as Chancellor Candidate.
3. Vote on the government
Once the Presidential Candidate has chosen an eligible Chancellor Candidate, players may discuss the proposed government until everyone is ready to vote. Every player, including the Candidates, votes on the proposed government.
If the vote is a tie, or if a majority of players votes no:
The vote fails. The Presidential Candidate misses this chance to be elected, and the President placard moves randomly to the next player. The Election Tracker is advanced by
Election Tracker: If the group rejects three governments in a row, the country is thrown into chaos. Immediately reveal the Policy on top of the Policy deck and enact it. Any power granted by this Policy is ignored, but the Election Tracker resets, and existing term-limits are forgotten. All players become eligible to hold the office of Chancellor for the next Election.
If a majority of players votes yes:
The Presidential Candidate and Chancellor Candidate become the new President and Chancellor, respectively.
If three or more Fascist Policies have been enacted already:
Ask if the new Chancellor is Hiltre. If so, the game is over and the Fascists win. Otherwise, other players know for sure the Chancellor is not Hiltre.
Proceed as usual to the Legislative Session.
During the Legislative Session, the President and Chancellor work together to enact a new Policy in secret. The President select two out of three Policies from the Policy deck and discards one Policy. The remaining two tiles go to the Chancellor, who discards one Policy and enacts the remaining Policy by placing the tile face up on the corresponding track.
Discarded Policy tiles should never be revealed to the group. Players must rely on the word of the President and Chancellor, who are free to lie.
If the government enacted a Fascist Policy that covered up a Presidential Power, the sitting President gets to use that power. Proceed to the Executive Action.If the government enacted a Liberal Policy or a Fascist Policy that grants no Presidential Power, begin a new round with a new Election.
If the newly-enacted Fascist Policy grants a Presidential Power, the President must use it before the next round can begin. Before using a power, the President is free to discuss the issue with other players, but ultimately the President gets to decide how and when the power is used. Gameplay cannot continue until the President uses the power. Presidential Powers are used only once; they don’t stack or roll over to future turns.
The President chooses a player to investigate. The result will be either "Liberal" or "Fascist".
Call Special Election
The President chooses any other player at the table to be the next Presidential Candidate by passing that player the President placard. Any player can become President. The new President nominates an eligible player as Chancellor Candidate and the Election proceeds as usual.
The President executes one player at the table by saying “I formally execute [player name].” If that player is Hiltre, the game ends in a Liberal victory. If the executed player is not Hiltre, the group shall not learn whether a Fascist or a Liberal has been killed; players must try to work out for themselves the new table balance. Executed players are removed from the game and may not speak, vote, or run for office.
The Veto Power is a special rule that comes into effect after five Fascist Policies have been enacted. For all Legislative Sessions after the fifth Fascist Policy is enacted, the Executive branch gains a permanent new ability to discard all three Policy tiles if both the Chancellor and President agree.
The President draws three Policy tiles, discards one, and passes the remaining two to the Chancellor as usual. Then Chancellor may, instead of enacting either Policy, say “I wish to veto this agenda.” If the President consents by saying, “I agree to the veto,” both Policies are discarded and next election will follow. If the President does not consent, the Chancellor must enact a Policy as normal.
Each use of the Veto Power represents an inactive government and advances the Election Tracker by one.
Nulli Secundus in Oriente
Last edited by cumi2got; April 4th, 2017 at 15:50.